Time for a New VFX Adventure

I’ve spent nearly the past two years working with an amazing team at Hammer and Chisel. It’s been a great opportunity and I am thankful for the time I spent there.

I have worked as a senior VFX artist as well as technical artist. I am also currently employed teaching FX at a community college imparting industry knowledge on the young and impressionable. I’m a 2004 graduate of the Art Institute of Seattle. I have several shipped titles including Fates Forever, Borderlands 2 and DLC content, Aliens: Colonial Marines, Duke Nukem Forever and Pirates of the Burning Sea.

My Specializations Include

– Unreal 3.X, Unreal 4.X, UDK
– Particles (Cascade)
– Vertex and Pixel Shaders / Materials
– Maya Fluids
– Unity
– Unity Particles (Shuriken)
– Post Processing Effects
– Parametric / Node Based Editors
– Photoshop
– Mobile Game Development for Android / iOS using above engines
– Some C#/scripting
– Some Hard Surface Modeling
– zBrush, Maya, Modo, Blender

– Learning Houdini VFX Tools
– Learning Allegorithmic Substance Designer
– Always willing and ready to learn MORE!

I am a quick learner and have quickly adjusted to any changes in software used by the teams I had the pleasure of working with. I am excited for new opportunities.

I am currently living just outside of Dallas, TX, but I am willing to relocate for the right position.



Mobile Gaming: Fates Forever


The mobile game I’m working on , Fates Forever, has secured more funding!

Hey Everyone – Jason here from Hammer & Chisel.

I want to thank you all for trying out Fates Forever and being a part of making the best MOBA possible on iPad. Today I’m really stoked to announce that we have raised an $8,200,000 round of investment lead by Benchmark Capital’s Mitch Lasky. Mitch was the first major investor in Riot Games (the company behind league of legends) and sat on their Board of Directors providing instrumental guidance to the company.

An event like this is a stepping stone on our journey together as a community and a company. For the last sixteen months we have been passionately crafting what we believe is the best way to bring high quality “PC Style” core games to tablets. Mitch’s vote of confidence in Fates Forever and the team here at H&C is incredibly meaningful. It underscores our vision that tablets are on a trajectory to be the next major personal computing device in the world. Most importantly, with this new financial support we’ll be able to accelerate hiring and maintain an aggressive focus of bringing core games to tablets.

Since we launched FF in Europe last summer we’ve been having an incredible amount of fun engaging with you guys. The amount of positive, constructive feedback you’ve given us has surpassed our wildest expectations. For that and your continued support, from everyone at Hammer & Chisel, I want to thank you all for supporting us!

Thanks so much and we’ll see you in battle on the Vale of Redemption!

  • Jason Citron

Exciting times! This game is a blast to work on as well as play. I’ll be sure to update with links the the store when the game is available for download in the US.


New job – mobile gaming

Today, I start my new job. I’ve been very fortunate to have been introduced to a wonderful concept artist (Thanks Ryan) and all around good dude named Brandon. The company, founded by OpenFeint creator Jason, is called Hammer & Chisel and the new mobile game they are working on is an MOBA style game called “Fates Forever” for the iPad. Mobile gaming seems to be the future, and i’m happy to be a part of it.

Check out the video below

Here is the description of the game:

Fates Forever is a multiplayer online battle arena where you join one of two teams to destroy your enemy’s structures in three vs. three real-time combat. You can expect a full blown MOBA game, like League of Legends, but completely reinterpreted from the ground up exclusively for tablets. 

Launching later this year on iPad and early 2014 on Android. Sign up at www.fatesforever.com for early access to play.

I’m super pumped to be working with this talented small group of folks on this cool mobile game.


Demo Reel

The demo reel includes work from Borderlands 2, Aliens: Colonial Marines, and DLC products. These scenes contain work by myself and the Gearbox FX team. For a shot list, please contact me.

I had a blast working on the FX for these games during my time at Gearbox Software.


Welcome to my VFX blog!

Hi there!

I’ve finally joined the future and started my own blog. As time moves on, I’ll be adding all sorts of personal art work, as well as images and videos of games that I’ve had the immense pleasure of working on. I’ve been insanely lucky to have spent the last few years at Gearbox Software where I was a Senior FX artist. I had the pleasure of working on one of the most popular titles of 2012; Borderlands 2. It was a lot of fun, and a lot of work but ultimately the rewards were worth it. I can look at the store shelf with pride knowing that I put my mark on that game with a lot of other really talented folks.

Have you played it yet? If not, head over to Amazon and grab yourself a copy! I can’t wait to see you in the Borderlands!