Showing posts in category FX

Time for a New VFX Adventure

I’ve spent nearly the past two years working with an amazing team at Hammer and Chisel. It’s been a great opportunity and I am thankful for the time I spent there.

I have worked as a senior VFX artist as well as technical artist. I am also currently employed teaching FX at a community college imparting industry knowledge on the young and impressionable. I’m a 2004 graduate of the Art Institute of Seattle. I have several shipped titles including Fates Forever, Borderlands 2 and DLC content, Aliens: Colonial Marines, Duke Nukem Forever and Pirates of the Burning Sea.

My Specializations Include

– Unreal 3.X, Unreal 4.X, UDK
– Particles (Cascade)
– Vertex and Pixel Shaders / Materials
– Maya Fluids
– Unity
– Unity Particles (Shuriken)
– Post Processing Effects
– Parametric / Node Based Editors
– Photoshop
– Mobile Game Development for Android / iOS using above engines
– Some C#/scripting
– Some Hard Surface Modeling
– zBrush, Maya, Modo, Blender

– Learning Houdini VFX Tools
– Learning Allegorithmic Substance Designer
– Always willing and ready to learn MORE!

I am a quick learner and have quickly adjusted to any changes in software used by the teams I had the pleasure of working with. I am excited for new opportunities.

I am currently living just outside of Dallas, TX, but I am willing to relocate for the right position.



New job – mobile gaming

Today, I start my new job. I’ve been very fortunate to have been introduced to a wonderful concept artist (Thanks Ryan) and all around good dude named Brandon. The company, founded by OpenFeint creator Jason, is called Hammer & Chisel and the new mobile game they are working on is an MOBA style game called “Fates Forever” for the iPad. Mobile gaming seems to be the future, and i’m happy to be a part of it.

Check out the video below

Here is the description of the game:

Fates Forever is a multiplayer online battle arena where you join one of two teams to destroy your enemy’s structures in three vs. three real-time combat. You can expect a full blown MOBA game, like League of Legends, but completely reinterpreted from the ground up exclusively for tablets. 

Launching later this year on iPad and early 2014 on Android. Sign up at for early access to play.

I’m super pumped to be working with this talented small group of folks on this cool mobile game.


Demo Reel

The demo reel includes work from Borderlands 2, Aliens: Colonial Marines, and DLC products. These scenes contain work by myself and the Gearbox FX team. For a shot list, please contact me.

I had a blast working on the FX for these games during my time at Gearbox Software.